Assassin's Creed Shadows takes place in Japan around 1579, towards the end of the so -called Sengoku period – 300 years before the arcade of the light bulb. So it is obvious that as soon as the sun goes down dark.
Now I would usually not be on the side of someone who suggests that the manufacturers of Assassin withdraw the creed from their dedication to the concept of historical accuracy. It is one of my favorite elements of the franchise – and that's why I would strongly recommend playing playing Assassin's Creed Shadows in immersive mode.
But sometimes historical accuracy should return to playability.
Apart from the very first cut, the opening of Assassin's Creed Shadows – The introduction of Yasuke and Naoe takes place completely at night. In the case of the former character, the backdrop ensures a striking scene when the warlord Oda Nobunaga burns the IGA province of Iga to the ground. Yasuke's face is lit by a massive fire when he recognizes Nobunaga that the scope of the victims gives him a break in this war.
The point of view will soon switch to Naoe, which has to do an important mission because her father is incurable: to call up an artifact from a kofun or grave. At that point I started to ask if I had to change the image settings in the game or on my computer monitor, because as a Naoe I could hardly see who I was fighting or where I went. Sure, there is the moon at night, but its pale glow is often distributed by clouds, if not covered.
It is likely that this is what the developers intended. Well, not that they wanted the players to have difficulty seeing what they do, but that this light design should convey a feeling of naoe character – that it is a Shinobi that is best suited to sneak into the shade. Under covering the dark, I crawled through great grass and jumped out to murder soldiers in Nobunaga's penetrating strength.
But if the moon was not clearly visible in the night sky, it didn't seem to offer me much lighting, even if I played in HDR. When the game teaches control for the first time, I missed the jump because I couldn't see the column in the middle of the gap to cross the Naoe. At the top you can drive a few (unprocessed) screenshots from Naoe at night that I captured while playing – I hope your horse can see better in the dark than people!
You may think That's the way it is should Be. After all, this was a time in Japanese history, in which the only people made by people consisted of lanterns that were illuminated by an oil flame in them (not even candles!). And the makers of Assassin's Creed Shadows I made a bit of historical concession here: technically speaking the paper lanterns that you see everywhere in the game, AndonPresent Only the EDO period not entered widespread usewhich started at the beginning of the 1600s.
Of course I don't suggest that Assassin's Creed Shadows'The version of the feudal Japan should have been examined by kerosene lamps or LED headlights. But here the art movement can make a big difference. Look at Sucker Punch Productions' Spirit of Tsushimathose in an even earlier era of Japanese history, in the Kamakura period, when the Mongols entered the country for the first time in the late 13th century.
Inspiration from the classic Japanese cinema like The Works of Akira Kurosawa-in a fairly literal sense of the Sucker Punch with a bold, contrasting look after Spirit of Tsushima This brought the idea of the samurai to life, as it exists in the popular imagination (even if it is usually a myth). How Assassin's Creed ShadowsThis game has a full daily cycle, but the moon could just as well be a huge floodlights in the sky. Even if A thunderstorm hits at nightThe environment is not pitch black.
Again when the developers of Assassin's Creed Shadows Make a deliberate creative decision here -if you wanted the players to experience the Shinobi fantasy by hurling around as a Naoe in the dark -then I respect your vision. The filmmakers behind this famous darkness game of Thrones The episode certainly held onto their weapons when it came to shooting combat scenes that were only illuminated by fire light, and they did not take care of the audience's symptoms. But game developers who strive for different types of accuracy in real life often make concessions for playability and fun. Just think of the “realism” of jumping in a hay bale from 10 stories. I approach my 40s and my eyesight is not as good as before, so I will only turn up the brightness.